Mykola Maslych
Mykola Maslych
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Effective 2D Stroke-based Gesture Augmentation for RNNs
Recurrent neural networks (RNN) require large training datasets from which they learn new class models. This limitation prohibits their …
Mykola Maslych
,
Eugene M. Taranta II
,
Mostafa Aldilati
,
Joseph J. Laviola Jr
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Video
DOI
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection
Some gestural input is accidental or malformed. For such cases, a score similarity threshold must be set, and all input that scores below that threshold will be rejected. We provide a technique for automatically selecting such a threshold for custom gestures.
Eugene M. Taranta II
,
Mykola Maslych
,
Ryan Ghamandi
,
Joseph J. Laviola Jr
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DOI
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation
In a continuous stream of data, the starting and ending points of gestures are not known. We present
Machete
- an approach to identifying such points in the data, solving the
segmentation
problem.
Eugene M. Taranta II
,
Corey R. Pittman
,
Mehran Maghoumi
,
Mykola Maslych
,
Yasmine M. Moolenaar
,
Joseph J. Laviola Jr
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Code
DOI
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games
When playing video games, users input gestures that are more variable than those collected in lab conditions. Systems trained on lab data will underperform in real-world scenarios. We designed a simple-to-implement protocol which helps elicit more variability during user gesture collection.
Eugene M. Taranta II
,
Corey R. Pittman
,
Jack P. Oakley
,
Mykola Maslych
,
Mehran Maghoumi
,
Joseph J. Laviola Jr
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DOI
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