Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations

Abstract

An underexplored interaction metaphor in virtual reality (VR) is throwing, with a considerable challenge in achieving accurate and natural results. We conducted a preliminary investigation of par- ticipants’ VR throwing performance, measuring their accuracy and preferences across various input device configurations and throw- able object types. Participants were tasked with throwing different objects toward targets using five input device configurations we de- veloped. Our work is relevant to researchers and developers aiming to improve throwing interactions in VR. We demonstrate that on- body tracking leads to the highest throwing accuracy, whereas most participants preferred a controller-derived configuration.

Publication
In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Mykola Maslych
Mykola Maslych
Computer Science PhD Candidate

My research interests include machine learning applied to 3D User interfaces and HCI in general.