Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map

Editing a scene using the CylinderPIM Mini-map

Abstract

Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a within-subject study where we compared 4 selection techniques across 3 levels of object occlusion, we found that our techniques outperformed an alternative one that also focuses on maintaining the spatial relationships between objects. We discuss application scenarios and future research directions for these types of selection techniques.

Publication
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)

Short Summary

To help with selecting occluded objects in VR, we developed two techniques that re-organize selectable objects into an interactive minimap.

We then ran a user study to compare our techniques against two alternatives and found that our techniques were faster on average.

Mykola Maslych
Mykola Maslych
Computer Science PhD Candidate

My research interests include machine learning applied to 3D User interfaces and HCI in general.