Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality

Abstract

An underexplored interaction metaphor in virtual reality (VR) is throwing, with a considerable challenge in achieving accurate and natural results. We conducted an empirical investigation of partici- pants’ performance in a VR throwing task, measuring their accuracy and preferences across Point of Release (PoR) mechanics (manual and automatic) with various input device categories (hand-held, on-body, external) and throwable object types. Participants were tasked with throwing a baseball, a bowling ball, and a football to- ward targets using 5 input configurations (2 manual and 3 automatic PoR). Results from 30 participants indicate that the overall high- est accuracy was achieved with an automatic PoR configuration (on-body tracker). The post-study and VR survey results indicate that the majority of participants preferred a manual PoR configura- tion (hand-held VR controller-derived) for the throwing direction, throwing speed, and as being the closest to real-life throwing. Our findings are useful for VR researchers and developers who want to implement throwing as a technique in their applications.

Publication
In 2024 Proceedings of Graphics Interfaces 2024
Mykola Maslych
Mykola Maslych
Computer Science PhD Candidate

My research interests include machine learning applied to 3D User interfaces and HCI in general.