Undergrad Computer Graphics Project
Overview
For a final project in the class we decided to make a 3D game focusing on writing custom shaders. Unity uses HLSL shading language, which we had to learn. Textures were kept simple on purpose, to highlight the effects done with shaders.
Our custom shaders in the repository.
Thanks to my teammate John Lynch for many ideas and their implementation, and to Dr. Sumanta Pattanaik for useful feedback.