Mykola Maslych
Mykola Maslych
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Publications
Type
Conference paper
Journal article
Date
2024
2023
2022
2021
2020
Amirpouya Ghasemaghaei
,
Mykola Maslych
,
Yahya Hmaiti
,
Esteban Segarra Martinez
,
Joseph J. Laviola Jr
(2024).
Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality
. In
GI ‘24
.
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DOI
Ryan Ghamandi
,
Ravi Kiran Kattoju
,
Yahya Hmaiti
,
Mykola Maslych
,
Eugene M. Taranta II
,
Ryan P. McMahan
,
Joseph J. Laviola Jr
(2024).
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration
. In
CHI ‘24
.
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DOI
Amirpouya Ghasemaghaei
,
Yahya Hmaiti
,
Mykola Maslych
,
Esteban Segarra Martinez
,
Joseph J. Laviola Jr
(2024).
Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations
. In
VR ‘24
.
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DOI
Yahya Hmaiti
,
Mykola Maslych
,
Eugene M. Taranta
,
Joseph J. Laviola Jr
(2023).
An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR
. In
ISMAR ‘2023
.
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DOI
Mykola Maslych
,
Eugene M. Taranta II
,
Mostafa Aldilati
,
Joseph J. Laviola Jr
(2023).
Effective 2D Stroke-based Gesture Augmentation for RNNs
. In
CHI ‘23
.
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Code
Video
DOI
Mykola Maslych
,
Yahya Hmaiti
,
Ryan Ghamandi
,
Paige Leber
,
Ravi Kiran Kattoju
,
Jacob Belga
,
Joseph J. Laviola Jr
(2023).
Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map
. VR ‘23.
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Code
Video
DOI
Eugene M. Taranta II
,
Mykola Maslych
,
Ryan Ghamandi
,
Joseph J. Laviola Jr
(2022).
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection
. In
CHI ‘22
.
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Code
Project
Video
DOI
Eugene M. Taranta II
,
Corey R. Pittman
,
Mehran Maghoumi
,
Mykola Maslych
,
Yasmine M. Moolenaar
,
Joseph J. Laviola Jr
(2021).
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation
. In
TOCHI ‘21
.
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Code
DOI
Eugene M. Taranta II
,
Corey R. Pittman
,
Jack P. Oakley
,
Mykola Maslych
,
Mehran Maghoumi
,
Joseph J. Laviola Jr
(2020).
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games
. In
CHI ‘20
.
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