Publications

(2025). Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents. In CUI ‘25.

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(2025). All Languages Matter: Evaluating LMMs on Culturally Diverse 100 Languages. In CVPR ‘25.

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(2024). Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study. arXiv Preprint ‘25.

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(2024). From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications. In ISMAR ‘24.

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(2024). Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality. In TVCG ‘24.

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(2024). Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality. In GI ‘24.

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(2024). Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration. In CHI ‘24.

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(2024). Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations. In VRW ‘24.

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(2023). An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR. In ISMAR ‘23.

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(2023). Effective 2D Stroke-based Gesture Augmentation for RNNs. In CHI ‘23.

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(2023). Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map. In VR ‘23.

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(2022). The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection. In CHI ‘22.

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(2021). Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation. In TOCHI ‘21.

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(2020). Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games. In CHI ‘20.

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